Physics notes · Chapter 2 of 11
Motion, Laws of Motion & Forces
13 sections, 59 flashcards. Open a card to check your answer, or revise them in the app with spaced revision.
What is Motion?
- Motion: an object changes its position with time, judged against a fixed reference point (origin).
- Rest and motion are relative, not absolute: they depend on the observer's reference point.
- A man in a moving train is at rest with respect to the train but in motion with respect to the platform; both views are correct.
Check yourself
Define motion
An object changes its position with time.
What do you need to judge motion?
A fixed reference point (origin) to compare against.
Are rest and motion absolute?
No — they are relative, depending on the observer's reference point.
Man in a moving train — at rest or in motion?
At rest with respect to the train, but in motion with respect to the platform. Both views are correct.
Distance vs Displacement
- Distance: the total length of the actual path travelled; a scalar, always positive.
- Displacement: the shortest straight line from start to finish, with direction; a vector, and it can be zero or even negative.
- Walking a full circle back to the start covers a large distance but gives zero displacement.
- Distance vs Displacement
| Property | Distance | Displacement |
|---|---|---|
| Type | Scalar | Vector |
| Path | Actual path | Shortest path |
| Direction | No | Yes |
| Minimum value | Positive | Can be zero |
Check yourself
Define distance
The total length of the actual path travelled. It is a scalar.
Define displacement
The shortest straight line from start to finish, with direction. It is a vector.
Walk a full circle back to start — distance and displacement?
Large distance but zero displacement.
Can displacement be zero or negative?
Yes — zero or even negative; but distance is always positive.
Scalars and Vectors
- Memory trick: if how much is enough, it is a scalar; if you also need which way, it is a vector.
- Speed and distance are scalars; velocity and displacement are vectors. Mass and weight are another exam pair.
- Scalars and Vectors
| Scalars | Vectors |
|---|---|
| Distance | Displacement |
| Speed | Velocity |
| Mass | Weight |
| Time, Energy | Acceleration, Force, Momentum |
Check yourself
Memory trick for scalar vs vector
If how much is enough it is scalar; if you also need which way it is vector.
Scalar–vector partners
Speed & distance are scalars; velocity and displacement are vectors. Mass ↔ Weight is another exam pair.
Speed, Velocity & Average Speed
- Speed = distance ÷ time: a scalar, SI unit m/s.
- Velocity = displacement ÷ time: a vector, SI unit m/s. Uniform velocity: equal displacements in equal times along a line.
- Average speed uses total distance; average velocity uses total displacement.
Check yourself
Speed: formula, type, unit
Speed = Distance ÷ Time; a scalar, SI unit m/s.
Velocity: formula, type, unit
Velocity = Displacement ÷ Time; a vector, SI unit m/s.
What is uniform velocity?
Equal displacements in equal times along a line.
Average speed for two equal halves
2v₁v₂ ÷ (v₁+v₂) — the harmonic mean, not the simple average.
Average speed vs average velocity
Average speed uses total distance; average velocity uses total displacement.
Acceleration
- Acceleration: the rate of change of velocity with time; a vector. a = (v − u) ÷ t, SI unit m/s².
- Increasing velocity gives positive acceleration; decreasing velocity gives negative acceleration (retardation or deceleration).
Check yourself
Define acceleration
The rate of change of velocity with time; it is a vector.
Acceleration formula and unit
a = (v − u) ÷ t, SI unit m/s².
Positive vs negative acceleration
Increasing velocity → positive; decreasing velocity → negative (retardation/deceleration).
Is a car turning at steady speed accelerating?
Yes — a change in speed, direction, or both causes acceleration.
Three Equations of Motion
- The three equations hold only when acceleration is constant (uniform); they are derived from the velocity-time graph.
- v = u + at gives the final velocity after time t.
- s = ut + ½at² gives the distance covered in time t.
- v² = u² + 2as is used when the time is not given.
- u = initial velocity, v = final velocity, a = acceleration, t = time, s = distance.
- Three Equations of Motion
| Equation | Finds | Use when |
|---|---|---|
| v = u + at | Final velocity | Time known |
| s = ut + ½at² | Distance | Time known |
| v² = u² + 2as | Velocity/distance | Time not given |
Check yourself
When are the three equations valid?
Only when acceleration is constant (uniform).
First equation of motion
v = u + at — gives final velocity after time t.
Second equation of motion
s = ut + ½at² — gives distance covered in time t.
Third equation of motion
v² = u² + 2as — used when time is not given.
What do the symbols mean?
u = initial velocity, v = final velocity, a = acceleration, t = time, s = distance. Derived from the velocity-time graph.
Graphs of Motion
- Distance-time graph: the slope = speed. A straight slanting line means uniform speed; a flat line means the object is at rest; an upward-bending curve means it is accelerating.
- Velocity-time graph: the slope = acceleration and the area under it = distance travelled. Uniform acceleration is a straight slanting line; zero acceleration a horizontal line.
Check yourself
Slope of a distance-time graph
= speed.
Straight slanting vs flat distance-time line
Slanting = uniform speed; flat = the object is at rest.
Accelerated object on a distance-time graph
Gives an upward-bending curve.
Slope of a velocity-time graph
= acceleration.
Area under a velocity-time graph
= distance travelled.
Uniform vs zero acceleration on a v-t graph
Uniform = straight slanting line; zero = horizontal line.
Force and Its Effects
- Force: a push or a pull. SI unit the newton (N): 1 N = 1 kg·m/s².
- A force can start, stop, speed up, slow down or change the direction of motion, and can change the shape of an object.
- Contact forces: friction, muscular, tension, normal. Non-contact forces: gravitational, magnetic, electrostatic.
- Contact vs Non-contact Forces
| Contact forces | Non-contact forces |
|---|---|
| Friction | Gravitational |
| Muscular | Magnetic |
| Tension, Normal | Electrostatic |
Check yourself
Define force
A push or a pull.
What can a force do to motion?
Start, stop, speed up, slow down or change the direction of motion — and also change the shape of an object.
Contact vs non-contact forces
Contact: friction, muscular, tension, normal. Non-contact: gravitational, magnetic, electrostatic.
SI unit of force
The newton (N); 1 N = 1 kg·m/s². (Newton)
Newton's Laws of Motion
- Inertia: the tendency of an object to resist any change in its state of rest or motion.
- First law (law of inertia): a body stays at rest or in uniform motion unless an external force acts. A passenger jerks backward when a bus starts because of inertia of rest.
- Second law: F = ma; force also equals the rate of change of momentum.
- Third law: every action has an equal and opposite reaction, as in rocket propulsion and the recoil of a gun.
- Newton's Laws
| Law | Core idea |
|---|---|
| First | Inertia – no force, no change in motion |
| Second | F = ma; force changes momentum |
| Third | Action = equal & opposite reaction |
Check yourself
Define inertia
The tendency of an object to resist any change in its state of rest or motion.
Newton's First Law (Law of Inertia)
A body stays at rest or in uniform motion unless an external force acts.
Newton's Second Law
Force = mass × acceleration (F = ma); it also equals the rate of change of momentum.
Newton's Third Law
Every action has an equal and opposite reaction.
Why does a passenger jerk backward when a bus starts?
Due to inertia of rest.
Two classic examples of the third law
Rocket propulsion and recoil of a gun.
Momentum & Impulse
- Momentum p = mass × velocity: a vector, SI unit kg·m/s.
- Conservation of momentum: the total momentum of an isolated system stays constant.
- Impulse = force × time = change in momentum. A goalkeeper pulls the hands back to increase the time of the catch and so reduce the force felt; shock absorbers and bending the knees on landing work the same way.
Check yourself
Momentum: formula, type, unit
p = mass × velocity; a vector, SI unit kg·m/s.
Law of Conservation of Momentum
Total momentum of an isolated system stays constant.
Define impulse
Impulse = Force × time = change in momentum.
Why does a goalkeeper pull hands back?
To increase the time of catching, reducing the force felt.
Same idea explains…
Shock absorbers and bending knees while landing.
Friction
- Friction opposes relative motion between surfaces in contact.
- Static friction acts before motion starts; kinetic (sliding) friction acts during motion. Pushing a box at constant velocity means friction exactly equals the applied force.
- Rolling friction is much smaller than sliding friction; ball bearings turn sliding friction into rolling friction.
- Friction is useful (walking, brakes, grip) and harmful (wear, heat, energy loss).
- Types of Friction
| Type | When it acts | Magnitude |
|---|---|---|
| Static | Before motion | Largest |
| Sliding/Kinetic | During sliding | Medium |
| Rolling | While rolling | Smallest |
Check yourself
Define friction
The force that opposes relative motion between surfaces in contact.
Static vs kinetic friction
Static acts before motion starts; kinetic (sliding) acts during motion.
Pushing a box at constant velocity means…
Friction exactly equals the applied force.
Rolling vs sliding friction
Rolling friction is much smaller than sliding friction.
What do ball bearings do?
Convert sliding friction into rolling friction to reduce it.
Friction: useful or harmful?
Useful (walking, brakes, grip) but also harmful (wear, heat, energy loss).
Circular Motion & Centripetal Force
- A body in circular motion is always accelerating, because its direction changes constantly.
- Centripetal force acts towards the centre and keeps the body on its circular path.
- Centrifugal force is the apparent outward force felt in a rotating frame, a pseudo-force; a washing-machine dryer uses it, flinging water outward through the drum's holes.
- Examples: a stone whirled on a string, a car turning, planets orbiting the Sun.
Check yourself
Why is a body in circular motion always accelerating?
Because its direction changes constantly.
Define centripetal force
Acts towards the centre and keeps the body on its circular path.
Define centrifugal force
The apparent outward force felt in a rotating frame — a pseudo-force.
Washing-machine dryer works on…
This principle — water is flung outward through the drum holes.
Examples of circular motion
A stone whirled on a string, a car turning, planets orbiting the Sun.
Scientists Who Studied Motion
- Galileo measured speed with inclined planes and showed that all objects fall at the same rate, whatever their mass.
- Newton (1687): the three laws of motion and universal gravitation. Einstein: relativity and E = mc².
- Scientists of Motion
| Scientist | Contribution |
|---|---|
| Galileo | Defined speed; falling bodies; inertia |
| Newton | Three laws of motion; gravitation |
| Einstein | Relativity; E = mc² |
Check yourself
Galileo's contribution
Defined/measured speed using inclined planes; showed all objects fall at the same rate regardless of mass.
Newton's contribution (1687)
The three laws of motion and universal gravitation.
Einstein's contribution
Relativity; E = mc².
All 11 chapters of Physics notes
- Units, Measurement & Physical Quantities11 sections
- Motion, Laws of Motion & Forces13 sections
- Gravitation11 sections
- Work, Power, Energy & Conservation13 sections
- Properties of Matter & Fluids12 sections
- Heat & Thermodynamics12 sections
- Waves & Sound11 sections
- Light & Optics15 sections
- Current Electricity13 sections
- Magnetism & Electromagnetism15 sections
- Modern & Nuclear Physics16 sections